Gravity

Standard Gravity: Most planets have Standard Gravity, describing a gravitational acceleration of 9.8 m/s 2. Gravitational magnitude influences bodies at rest upon the planet’s surface and orbit, with gravity wells extending twice the radius of the planet into space. While on Standard Gravity planets, characters experience “normal” effects and are not affected by fatigue from excessive gravity.
Low Gravity: Planets with Low Gravity have a gravitational acceleration of less than 9.8 m/s 2. Gravitational magnitude influences bodies at rest upon the planet’s surface and orbit, with gravity wells extending half the radius of the planet into space. While on Low Gravity planets, characters experience “limited” effects and are not affected by fatigue from excessive gravity. However, planets with lower gravity induce negative effects on living things, making them either uninhabitable or unable to support certain life forms for extended periods of time. The negative effects of low gravity can be offset if the characters are equipped with the proper technological compensators (see below).
High Gravity: Planets with High Gravity have a gravitational acceleration of more than than 9.8 m/s 2. Gravitational magnitude influences bodies at rest upon the planet’s surface and orbit, with gravity wells extending in multiples the radius of the planet into space. While on High Gravity planets, characters experience “magnified” effects and are affected by fatigue from excessive gravity. Characters operating in High Gravity environments will be considered Encumbered. The negative effects of High Gravity (such as Encumbrance) can be offset if the characters are equipped with the proper technological compensators (see below).
Time spent by characters on High Gravity planets without technological compensation will increase the character’s Endurance stat by one point, per month on the planet. The maximum number of Endurance stat points elevated in this manner shall not exceed the character’s End stat modifier. Should the strengthened character leave the High Gravity planet, the character’s endurance will have a duration equalling the time spent on the High Gravity planet. For example, Tosh (End 11, with a +3 stat modifier) spends six months on a High Gravity planet, gaining End 14 after the first month, End 15 after the second month, End 16 after the third month, then enjoying End 16 the next three months. Tosh abruptly leaves, and his Endurance remain at End 16 for three months, then decreases to End 15 after the fourth month, End 14 after the fifth month, and End 13 (his original stat) after the sixth month. Characters born on High Gravity planets gain a permanent +1 to their Endurance, but do not feel the effects of High Gravity planets in adulthood.
It must be noted that High Gravity for planets ranges from 1G+ to no more than 3G, or 9.9 m/s 2 to 29.4 m/s 2. A character’s capacity to withstand uncompensated magnitudes of a planet’s higher gravity is determined by the character’s End stat modifier. For example, a character with 2 End modifier can withstand planetary gravities less than or equal to 2G, while only suffering from Encumbrance. Should this character attempt occupy a planet (again, without tech compensation) with 2.1G or higher, the character would collapse unless making an End 18+ check every five rounds.
Technological Compensators
Xxxxx
Gravity (G) Type Effects Required Technology for “Normal” Movement
0G Zero Gravity x Gravity Belt or Gravity Field Generator
0G < 1G Low Gravity x Gravity Belt or Gravity Field Generator
1G Standard Gravity x None
1.1G < 3G High Gravity x Gravity Belt or Exo-suit or Powered Mech
5G+ Hyper Gravity x Inertial Dampeners

Gravity

The Darkness of Dawn quercus