Skills

Each character retains a set of skills that make them unique, and embody who they are and summarize what experiences have molded them to the person they are today. During the course of the game, both PCs and NPCs will be required to accomlish tasks in overcoming challenges or obstacles in pursuit of victory.
Skills may be singular or may contain any number of related sub-skills. Singular skills are general in nature, and describe the overall knowledge and history of a topic; sub-skills (when present) delve into a more detailed understanding of the topic. In terms of gameplay, when a character attempts to do something, they are either trained or untrained in the attempt. Trained skills are skills where the character has at least a “0” rank or greater, and the character can attempt the task without penalty. A rank of “0” is considered “base proficiency,” and characters can increase their proficiency in a skill by applying skill ranks; the higher the skill rank, the greater the character’s knowledge of the skill and higher the probability of success when that skill is used.
Some skills, whether singular or sub-, are defined as unique knowledge, or knowledge overly technical in nature. These skills are called “specialty skills,” and are set apart from typical skill options. Specialty skills are considered restricted, and are available during character creation. During general gameplay, specialty skills are considered unavailable for general selection (unless sufficient in-character training has been performed, at the discretion of the GM). Specialty skills are designated with an (*) asterisk in the listing chart below.
Untrained skills are skills where the character has no previous expertise or knowledge. Attempting untrained skills (where the character does not have any ranks) means the character can perform the skill task, but suffer a -8 penalty. The exception to this rule involves specialty skills, which cannot be attempted if the character is not trained in that particular skill or sub-skill.
Skill Penalty Chart
Skill Level Unspecialized Singular Skill Unspecialized Sub-Skill Specialty Skill
Untrained -8 Penalty -8 Penalty Cannot attempt Skill
Trained in Singular Skill No Penalty -4 Penalty Cannot attempt Skill
Trained in Sub-Skill “Base Proficiency” Required No Penalty Cannot attempt Skill
Trained in Specialty Skill “Base Proficiency” Required GM Discretion No Penalty
A character will have a running list of known skills, along with a calculated modifier. The modifier is the sum from the character stat modifier plus any ranks the character has in the skill. The equation is described below by the following formula:
Skill Check = d20 + Stat Modifier + Ranks in Skill >/= Difficulty Base Number +/- Situational Modifiers
Stat modifiers and ranks in a skill are meant to offset the chance of low die rolls for simple to average tasks, thus both are used when rolling for use of skills (or Force Powers) alone. However, when required to add skill ranks for another purpose, such as combat, only the skill ranks are added and not the stat modifier.
The task difficulty or target number for a certain task is calculated from a base difficulty number and modified by any situational modifiers the GM sees fit. The Task Difficulty chart is below:

Chart task difficulty

As an example, Commander Moss is attempting an astrogation calculation to the next star system. He has an Intelligence of 14 (yielding a +2 modifier) and has 2 ranks in the Astrogation skill. Acquiring a calculation to the next system is an “Average” task for a skilled professional, so the task difficulty number is 9. [In game play, we would express this check as Astrogation 9 +] Based on the equation listed above, the roll would proceed:
d20 + 2 + 2 → must be greater than or equal to → 9
d20 + 4 → 9
After rolling a d20, the result is 10 . . .
10 + 4 → 9
14 → 9
The modified die roll result of 14 is greater than the target number of 9 . . . therefore the astrogation efforts of the Commander are a success. If we were to make the task more difficult (say, have the same destination, but avoid a known radiation field), the base difficulty would rise from “Average” to “Difficult”. To make matters worse, the astrogation officer’s ship has come under attack, increasing the stress of the situation (expressed as a +2 situational modifier to the difficulty). So, if we re-visit the equation, it looks like this:
d20 + 2 + 2 → must be greater than or equal to → 13 + 2
d20 + 4 → 15
If we used the same d20 die roll result of 10 . . .
10 + 4 → 15
14 → 15
The added stress and distraction of the ensuing combat has distracted the astrogation officer, and he has failed to map the proper trajectory around the radiation field. If we equip the astrogation officer’s vessel with an Astrogation Computer +2, we see his task becomes more manageable. The revised equation if we add the navi-computer becomes:
d20 + 2 + 2 + 2 → must be greater than or equal to → 13 + 2
d20 + 6 → 15
If we used the same d20 die roll result of 10 . . .
10 + 6 → 15
16 → 15
Thanks to the navi-computer’s assistance, the astrogation officer has mapped the proper trajectory to the destination star system. In general, the die roll tries to overcome the base difficulty number: certain aids assist in making the die roll higher, and certain situations result in the base difficulty becoming more difficult.
List of Skills
What follows is a list of skills available in the Imperial Tour of Duty game. The skill is shown in bold, and the prime character stat linked to the performance of the skill is in parenthesis. Some skills are general, and have specializations (denoted by the +); the character must have at least 0 rank in the general skill before specializing.
Administration (Edu or Soc) Covers aministration of bureacracies and protocols
Advocate (Int or Edu or Prs or Soc) Knowledge of legal codes, esp. interstellar law
Animals (Prs) General knowledge of how to care for and interact with animals
+ Riding (Dex) Mounting and controlling animals for transporation
+ Veterinary (Int) Healing and medical attention for animals
+ Training (Prs) Behavior modification and control
+ Farming (Int) Grow and harvest domesticated animals
Armor (Edu) Operation and equiping of protective battle suits
+ Battle (Edu) Standard-military armor
+ Light (Edu) Less bulky military armor
+ Mechanized (Edu) Powered and/or amplified military suits
+ Sith* (Edu) Alchemically-enhanced armor
+ Stormtrooper* (Edu) Imperial stormtrooper armor
Art (Prs or Int) Knowledge of art concept, techniques and history
Athletics (per activity) Trained athlete and physically fit
+ Coordination (Dex) Climbing, juggling, throwing
+ Endurance (End) Long-distance running or hiking
+ Strength (Str) Able to swim in water efficiently
Astrogation (Edu or Int) Space-based plotting courses and orientation
Awareness (Prs) Heightened sense of ones environment
Blaster Weapons (Dex) General knowledge of energy-based weapons
+ Blaster Pistols (Dex) Use of hand-held personnel weapons
+ Blaster Rifles (Dex) Use of long-range personnel weapons
+ Repeating Blaster Rifles (Dex) Use of assault and multiple fire personnel weapons
+ Heavy Blasters (Dex) Use of mounted infantry-grade weapons
Comms (Int) Use of modern telecommunications, and protocols for communication
+ Signal Detection (Edu) Screening of bandwidth traffic and signal identification
+ Jamming (Int) Contain and prevention of signal transmission
+ Countermeasures (Int) Offensive use of Sensory equipment to disrupt detection efforts
Computers (Int) Using and controlling computers
Converse (Prs or Int) Engaging in dialoge or discourse verbally
+ Diplomacy (Prs or Int) Techniques of appeasement and political engagement
+ Negotiations (Int or Edu) Bartering for a personally-favored outcome
+ Rhetoric (Edu or Prs) Delivering speeches to large audiences or formal argumentation
Deception (Int or Prs) Ability to deceive others, or detect attempts to decieve
Discipline (Prs) Maintaining self-focus and the morale of others
Drive (Dex) Controlling ground vehicles of various types
+ Articulated (Dex) Vehicles designed to move on more than two legs
+ Coring (Dex) Vehicles designed to move thru solid matter, such as a drilling digger.
+ Tracked (Dex) Vehicles designed to move on tracked belts, such as tanks
+ Walker-Large* (Dex) Imperial transportation and combat AT-ATs
+ Walker-Small* (Dex) Imperial scout and combat AT-STs
+ Wheeled (Dex) Vehicles designed to move on rotating wheels, such as groundcars
Enforcement (Prs) Knowledge of police activities, procedures, and local jurisdictions
Engineer (Edu or Int) Operation and maintenance of spacecraft, vehicles, and technical components
+ Maneuver Drive or M-Drive (Int) Drive controlling maneuverability
+ Hyper Drive or H-Drive (Int) Drive controlling entrance and travel within hyperspace
+ Electronics (Edu) All forms of ship computing hardware, sensors, and electronics
+ Life Support (Edu) Knowledge of life-giving apparatus, and means of conveyance
+ Power (Int) Power plant systems providing power in all forms
+ Propulsion (Int) Systems controlling thrust
+ Shields (Int) Systems energizing and maintaining various shielding arrays
+ Structural: Spacecraft* (Int or Edu) Understanding of loading forces in spacecraft
Explosives (Edu) General knowledge of manufactured explosive compounds and demolition agents
+ Demolitions (Dex or Edu) Knowledge of the creation, deployment, use and defusing of explosive devices
+ Detonators (Edu) Knowledge of mobile explosive devices for offensive use, such as grenades and thermal detonators
+ Fabrication (Int) Knowledge of manufacturing explosives, and alternate methods of achieving exothermic reactions
Firearms (Edu) General knowledge and skill in use of ballistic projectile weapons
+ Pistols (Dex) Sidearm or hand-held balistic weapons
+ Rifles (Dex) Long-range ballistic weapons
+ Sub-Machine Guns (Dex) Assault and multiple fire ballistic weapons
+ Heavy Machine Guns(Dex or Str) Mounted infantry-grade ballistic weapons
Flyer (Dex) Operation of vehicles flown within a planet’s atmosphere
+ Hover (Dex) Low-flying gravonic craft
+ Rotor (Dex) Low-flying vehicles that use rotor-lift technology
+ Speeder Bike (Dex) Small hover bike for personnel deployment
+ Speeder Craft (Dex) Mid-size hover vehicles for group deployment
+ Wing (Dex) Flying vehicles that use thrust/air foil technology
Gambler (Int) Knowledge of common gambling games and odds
Gunnery (Dex) Operation of ship-mounted weapons in space combat
+ Laser Cannons (Int or Dex) Operation of Laser Cannons
+ Turbolasers (Int or Dex) Operation of Turbolasers
+ Heavy Turbolasers (Int or Dex) Operation of Heavy Turbolasers
+ Ion Cannons (Edu or Dex) Operation of Ion Cannons
+ Turrets (Int or Dex) Operation of ships turret-mounted weapons
+ Orbtillery* (Int) Operation of ships weapons for planetary bombardment
+ Super Capital Weapons* (Int or Dex) Operation of Super Capital weaponry
Heavy Weapons (Dex) Use of man-portable and larger field weapons
+Launchers (Str or Dex) Rocket launchers and grenade launchers
+Mortars (Dex or Int) Portable field mortars
+Field Artillery (Int) Fixed weapons delivering munitions down-range
+Field Missiles (Int) Fixed weapons delivering propelled munitions down-range
Language (Int) Speak a language, other than common
Leadership (Prs) Directing, inspiring, and rallying allies and comrades
Lightsaber Combat Subskills (-) Gateway skill to myriad sub-skills during Force Combat
+ Dun Möch (Int) Taunting an opponent to decrease their concentration and connection with the Force
+ Jar’Kai (Dex) Ability to wield two lightsabers simultaneously
+Tràkata (Dex) Technique of disigniting a lightsaber during combat as an offensive action
Maneuverability (Dex) Pilot-specific skill in Dogfighting
Mechanic (Dex) Maintenance and repair of basic mechanical equipment and vehicles
+ Civilian (Dex) Non-military equipment and vehicles
+ Droids (Dex) Robotic and sentinent mechanized beings
+ Ground Units (Dex) Land-based military vehicles
+ Small Crafts (Dex) Fighters to shuttles
+ Spaceships (Int) Corvettes to destroyers
+ Capital Ships (Int) Cruisers to dreadnoughts
+ Vehicles (Dex) Machines designed for transportation
+ Weapons (Dex) Projectile and blaster weapons
Medic (Int) Emergency first-aid and battlefield triage
Melee (Dex or Str) Attacking and defending in hand-to-hand combat
+ Unarmed (Dex or Str) Body-based martial arts
+ Blade (Dex or Str) Attacking with edged weapons, such as swords
+ Bludgeon (Dex or Str) Attacking with blunt weapons, such as clubs
+ Natural (Dex or Str) Attacking with claws and teeth, such as with wild animals
Navigation (Int or Prs) Planet-based plotting courses and orientation
Pilot (Dex) Operation of spacecraft
+ Small Craft (Int or Dex) Fighters, shuttles and other craft for the purposes of moving personnel
+ Spacecraft (Int or Dex) Corvette to destroyer
+ Capital Ships (Int or Dex) Cruiser to dreadnought
Recon (Int or Prs) Abilty to scout danger, spot threats, identify unusual situations
Remote Operations (Dex) Operation of remotely controlled droids, drones, and robots
+ Drones (Dex) Fully-controlled mechanical automatons
+ Droids (Dex) Semi-controlled to fully-automated robots
+ Mechanized Functions* (Dex) Ability to precisely coordinate multiple mechanical elements
Science (Int or Edu) Knowledge of the physical properties of the universe
+ Astrophysics (Int or Edu) Stellar movments, phenomena, gravity
+ Biology (Int or Edu) Life and life-generating processes
+ Chemistry (Int or Edu) Elements, compounds, and chemical interactions
+ Physical (Int or Edu) Geology, Hydrology, Metamorphic Processes
+ Physics (Int or Edu) Motion, Force, and Matter
+ Quantum Mechanics (Int or Edu) Particles, molecular forces, and wave radiation
+ Social (Int or Edu) Psychology, Sociology, and Xenology
Seafarer (Edu or Prs) Manned watercraft and ocean travel
+ Sail (Edu) Wind-driven craft
+ Submarines (Int) Vessels that travel underwater
+ Ocean Ships (Edu) Motorized sea-faring vessels
+ Motorboats (Edu) Motorized small vessels or craft
Sensors (Int) Observation and interpretation of sensed data
+ Cosmic Wavelengths* (Edu) Knowledge of natural space signatures, such as radiation from pulsars
+ Densitometry (Int) Understanding and deciphering relative densities of matter
+ Remote Sensors (Int) Use of Sensors using remote droid or data collection points
+ Thermal Imaging (Int) Understanding and deciphering relative densities of heat
Shields (Int) Operation of shields and other protective fields
+ Energy (Int) Operation and manipulation of shields against energy intrusion
+ Particle (Int or Dex) Operation and manipulation of shields against particle intrusion
+ Ray (Int) Operation and manipulation of disintegrative shields
Spycraft (Int) Covert methods and activities to gather information
+ Counter-Espionage (Int) Safeguard measure to prevent leak or loss of information
+ Counter-Intelligence (Int) Targeting of opposing intelligence efforts, recruitment
+ Espionage (Int) Gathering of information through covert activities
+ Infiltration (Prs Edu) Deep cover deception to gather information
+ Intelligence (Int) Gathering of information through open-sources and analysis
+ Sabotage (Int) The subversion or disruption of enemy assets through deliberate actions
+ Surveillance (Int) Gathering of information through observation
Stealth (Dex) Maneuvering unseen and unheard to avoid detection
Streetwise (Prs) Understanding of the urban environment and power structures of society
Survival (End) Able to survive in wild natural envirnonments, build shelter, gather food
+ Barren (End) Desert to savannah type environs
+ EVO (End) Hazardous environs, habitable by planet-class
+ Forest (End) Wooded deciduous and coniferous environs
+ Ice (End) Frozen or frigid artic environs
+ Jungle (End) Dense and humid tropical environs
+ Mountain (End) Rocky and steeply sloped environs
+ Swamp (Int) Flooded or super-saturated environs
+ Ocean (End) Aquatic environs
+ Urban (Int or End) Highly populated environs
+ Zero-G (End) Gravity deprived environs, habitable by planet-class
Tactics (Int) Tactical planning and decision making for military engagements
+ Army (Int) Coordinating attacks of ground units
+ Clandestine* (Int) Planning and execution of covert operations
+ Fighter* (Int) Offensive and defensive fighter movements
+ Naval (Int) Coordinating attacks of space units
+ Military* (Int or Edu) Achieving larger goals with broad strategic thinking
Thievery (Dex) Trained in all manners of illegal arts
+ Detect/Disarm Alarms and Traps (Int/Dex) Skilled in detecting, identifying, and disarming all forms of security devices
+ Picks Locks/Enter (Dex) Able to gain entry into a secured room or space
+ Pick Pockets (Dex) Reliveing personal belongings without knowledge of the target
Tracking (Int or Prs) Ability to follow target’s trail
+ Desert (Int or Prs) Able to track in desert conditions
+ Forest (Int or Prs) Able to track in forest environs
+ Swamp (Int or Prs) Able to track in swamp conditions
+ Urban* (Int or Prs) Able to track in urban environs
Trade (Int) Trained to produce goods, services, or marketable skills
+ Academics* (Int) Versed in a specific area of knowledge to teach at the University level
+ Agriculture* (Int) Skilled in production of food, per planet type
+ Anti-Matter Engineering* (Int) Knowledge of anti-matter powerplants and related spacetime warpage devices
+ Architecture* (Int) Design and construction of civilian structures and buildings
+ Artisan* (Prs) Designs and builds/creates custom artistic commissions
+ Biologics & Bio-Chemicals* (Int) Engineering and manufacturing of artificial organisms and compounds
+ Business* (Int) Management of finances and asset mobilization in speculative markets
+ Civil Engineering* (Int) Design and construction of civilian utility and data infrastructures
+ Construction* (Int or Str) Fabrication and construction of planetary and space civilian projects
+ Cybernetics* (Int) Science of engineering the mecahnical augmentation of living functions.
+ Electrical Engineering* (Int) Knowledge of electric forces and electromagnetism
+ Entertainment* (Prs) Art of captivating an audience by public performance
+ Environmental Engineering* (Int) Improving of natural or inhabited environment
+ Freight Shipping* (Int) Intergalactic transportation of goods
+ Hydroponics* (Int) Growing crops in nutrient rich waters in hostile environments
+ Hyper-Dimensonal Surveyor* (Int) Exploring and mapping courses thru unknown sectors of space
+ Material Engineering* (Int or Edu) Trained in the research and fabrication of materials used for all purposes.
+ Mechanical Engineering* (Int or Edu) Understanding of mechanical forces and processes on objects and systems
+ Medical* (Int or Edu) Species specific knowledge of medical practice, either general or specialist
+ Metallurgy* (Int) Creation and manufacturing of metals and tempered alloys
+ Mining Operations* (Int) Logistics and harvesting of natural planetary- or astro-resources
+ Nano Engineer* (Int) Design of molecular and sub-atomic (quantum) machines
+ Organics* (Int) Cellular and bio-mechanical design of clones and re-generative limbs
+ Security* (Prs) Assigned the protection of personnel and dignitaries
+ Space Construction* (Int) Design and building orbital habitats and mega-structures
+ Structural Engineering* (Int or Edu) Understanding of loading forces in building construction
+ Terraforming* (Int) Adaptation of inhospitable planets to M-class status
Vacc Suit (Edu) Operation of suits for zero G or inhospitable environments
Warfare Engineering* (Int) General knowledge of designed weaponry and their deployment
+ Armor (Int) Design of personnel armor
+ Asymmetrical Warfare* (Int) Use of unbalanced conflicts, terrorism, insurgency
+ Biological Weapons* (Int) Use of biological agents in warfare
+ Chemical Weapons* (Int) Use of chemical agents in warfare
+ Combat Logistics (Edu) Acquisition and transportation of equipment and supplies
+ Combat Engineering (Edu) Overcoming obstacles during offensives and the construction of forts
+ Covert Operations (Edu) Strategic use of clandestine teams to achieve objectives
+ Cyber Warfare(Int) Use of computers to damage and disable operational networks
+ EM Warfare and Weapons* (Int) Use of electro-magnetic wavelengths to disrupt electrical functioning
+ Fortifications (Int) Understanding of defensive positioning, and design of bases
+ Gravitonics* (Int) Knowledge of gravity altering or modifying technology
+ Materials* (Int) Knowledge of material composition and characteristics, physical and chemical
+ Mechanization* (Int) Knowledge of amplified functions through mechanical design, powersuits
+ Mechatronics* (Int) Integration of dynamic mechanical systems, electronics, and computers
+ Mine Warfare (Edu) Skilled in the logic, use, and deployment of space mines
+ Spaceship Design* (Int) Design of spaceships from shuttles to dreadnoughts
+ Stealth Technology* (Int) Design of sensor-evading vehicles, and cloaking devices
+ Weapon Design* (Int) Design of weapons from hand-helds to orbital artillery
Zero-G (Dex) Function in zero-G envirnonments

Skills

The Darkness of Dawn quercus